← Return to Inventory & Interaction Framework (Unity)
Devlog
- March 26, 2026 by Heavy Akirihito#unity, #unity3d, #inventory, #inventory-system, #framework, #tool, #asset, #game-dev, #drag-and-drop, #ui, #user-interface, #csharp, #rpg, #point-and-click, #scriptable-objectsHey fellow devs! (ノ◕ヮ◕)ノ*:・゚✧ Let’s be honest: building inventory systems in Unity usually ends in a tangled mess of spaghetti code. Your UI script needs to know about your Player sc... Continue reading

