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Inventory & Interaction Framework (Unity)

Inventory & Interaction Framework (Unity)

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Devlog

  • Killing Spaghetti Code: Building a Decoupled Event-Driven Inventory
    March 26, 2026 by Heavy Akirihito#unity, #unity3d, #inventory, #inventory-system, #framework, #tool, #asset, #game-dev, #drag-and-drop, #ui, #user-interface, #csharp, #rpg, #point-and-click, #scriptable-objects
    Hey fellow devs! (ノ◕ヮ◕)ノ*:・゚✧ Let’s be honest: building inventory systems in Unity usually ends in a tangled mess of spaghetti code. Your UI script needs to know about your Player sc... Continue reading
  • Inventory System v0.01 — The Modular Era Begins!
    March 14, 2026 by Heavy Akirihito
    Hello everyone! Today I’m excited to share the first version of my Inventory System . My main goal was to create something that doesn't just work, but is actually a pleasure to build upon. Here is w... Continue reading
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